I’m just a little obsessed with creating fake worlds through illusion. Through digital technologies, we can create “three-dimensional” spaces, ones that feel like they inhabit the z-axis, but we view them on a two-dimensional screen. VR and AR take the user experience a step further, by incorporating physical movement from the audience, but the second the glasses are taken away, or you look away from the screen, the illusion is broken. What if instead we exploited the flatness, the fake translation? Artists have used perspectival techniques to give fake depth to painting, and now I am giving fake depth in a 3-D modelling software without using the z-axis. When you see the drawing from the side, the illusion is broken. Like viewing the VR/AR on a phone screen, audience movement is simulated by the computer by allowing a change in view, but that movement is ultimately what breaks it as well.
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site [fall 2020]
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